Designing a mobile application to make navigating Medicare more intuitive for seniors
Sponsored by AdventHealth and UEGroup / August-December 2020
Medicare is a complex issue to navigate. Over the last few years, additional offerings have been added: the so-called Part A, B, C, and D. Part C blends private insurance with traditional coverage and is popularly called Medicare Advantage. The aim of this project is to conduct UX research and define a highly usable and easy to use UX design concept that rethinks the process of understanding what these offerings are and which is right for the user group.
Team Lead
Figma
Keynote
1 semester
Our Purdue UX team designed an informational Medicare app that allows our users to better understand their options when deciding on a medicare plan. This app will help users narrow their plan options and feel comfortable in their decision. The need for this app comes from these current issues:
Our goal for our secondary research was to look into the following:
From this research, we learned that Medicare Advantage is an alternative to the Original Medicare plan. They are contracted through insurance companies, rather than directly with the government. They not only have what Original Medicare has, which is part A and part B, but also covers part D usually. Most Medicare Advantage plans cover other benefits that the Original Medicare plan does not have, such as vision, hearing, and dental. We found two apps that are designed specifically for seniors, targeting people who are 50 years old or more: SilverSingles and Lumen. SilverSingles and Lumen are dating apps for senior singles. Based on the visuals, they did a good job by not overlaying texts on images, using an easy-to-read font, and high contrast.
We learned that 79% of people between 50 and 64 years old have a smartphone. They spend approximately 55.6 hours on their phones per week. The most frequent apps they use are Email apps, Internet browser apps, and Weather apps. Their biggest concern is about privacy and security. Lastly, we learned that signing up for Medicare is convenient and can be done online, but the critical issue understanding all the complex plans offered.
Since our users will have different needs and experience different frustrations at different stages of Medicare, we decided to talk to people who already signed up and people who are currently in the process of signing up. We also talked to people who are helping our target users in signing up for Medicare, such as officers working in the Social Security Office and a Medicare Specialist from the State Health Insurance Assistance Program. In total, we interviewed 9 people.
From these interviews, we gained the following insights:
After conducting interviews, we wanted to translate our research and interview findings into a persona in order to think more closely through our user’s needs. Because there are a lot of different solutions that would lead people to choose different Medicare plans, we wanted to delve deeper into a few situations to understand how a certain persona’s needs would influence their Medicare choice. We based our persona on our interviews and research takeaways, where we found the most common case: users who are signing up for the first time. Wilma was our persona for users who are signing up for the first time.
Besides this common case, we wanted to explore how certain health conditions, financial status, and previous jobs influenced what Medicare plan our users end up choosing. Wilma was transferring health insurance from her private law firm position that she had just retired from, and needed coverage for her husband’s blood pressure meds and her arthritis. She is very well off and wants the plan with the best benefits and similar coverage to what she has currently. Wilma’s main goal is to get a similar coverage to her previous plan.
Takeaways:
Lo-Fidelity Prototypes: For our first round of lo-fi prototyping, we did a frankensketch activity. We broke the team into 2 teams and talked through the sketches from the previous round of sketching, identifying the best parts of each person’s design. We ideated on the categories of onboarding, plan recommendation, navigation, information and filtering. We then combined those features into 2 prototypes. Then, in the same teams, teammates discussed the insights from the research analysis and brainstormed how they could be incorporated into our current lo-fi prototype.
Mid-Fidelity Prototypes: In our mid-fi stage, we did 3 rounds of iterations before moving to hi-fidelity prototypes. The rounds were: Applying Research and Testing Takeaways, Combining Prototype and Flow for Testing. We applied our guerilla testing takeaways to our updated prototype and also revisited our research to see what changes we could make from the research we did.
In order to test our designs, we did 2 rounds of testing. We conducted guerilla testing after creating our lo-fidelity prototypes and conducted usability testing after both our mid-fis and hi-fis.
We defined guerilla testing as finding participants who have never seen the prototypes, and seeing how they interact and understand the user flow shown to them. Each member was to take notes on sticking points, pain points, and obstacles encountered, and also have the participant talk out loud about what they are thinking as they go through the models. Our goal with guerilla testing was to see how users understood the entry to the app because there were multiple flows we had ideated on in order to get down to a few plans. From this testing, we were able to narrow down and focus on just asking basic informational questions and criteria based questions in the beginning of the app. We also found some general design and usability issues that we fixed.
For usability testing, we aimed to answer the following question: Does the prototype demonstrate a successful flow with easy recovery? Do users understand the information being displayed on the page and does it make them feel comfortable in choosing a plan? We conducted usability testing with 10 participants between the range of 52-60 years of age. We gave them a scenario and asked them to complete tasks navigating the app. From this testing, we made many design changes before moving on with our design. A few example of usability issues that we found were the following:
We did multiple iterations of our high fidelity prototypes before handing them off to the sponsors. We assessed all five main areas on the app and from the usability testing and sponsor feedback made design changes. I will discuss screens that we iterated on and then the rest of the screens can be seen under the “final design” section.
The first screen to the right is one of the screens from the introduction questions in the beginning of the app. We ceated a progress bar during the initial entry questions. This progress allows for the user to know how far along in the questions they are. We also added explanations under the questions to explain to users why we are asking the question of them.
The second screen to the right is the plan recommendation screen. It shows all the plans that have been recommended to the user. We aded an option to filter by criteria and doctor or hospital in-network. From the testing we found people might have wanted a specific doctor, so making a filtering option helped people look for those needs. We also emphasized the plan benefits that matched the questions in the beginning that the user chose.
The first image to the left shows part of our onboarding for the plan screens. We created an onboarding process to help users understand the app’s features. We found some confusion with users about how to use the chat function, so we made this onboarding screen to explain it to them. We also created an onboarding screen for the different plan cards to help them understand they can click on them to read more in-depth.
The second image to the left shows an individual plan page. We showed the plan benefits using check marks which match with the beginning questions. We included buttons to sign up as the call to action, the information under tabs to make it easier to digest, and a chat button to get live help if the user has questions.
Although we had a lot more screens at this stage, I discussed the main screens where we iterated and made changes. The final design section will show the rest of the high fidelity prototype.
Below is the final working hi-fidelity prototype that we delivered to our sponsor.
Below is the final working hi-fidelity prototype that we delivered to our sponsor.
The sign-in screen is where users can enter the app or create an account or continue as a guest. If they are entering for the first time and need to create an account, they proceed to the flow of screens where they enter in their information when prompted, as shown above.
The dependents questions include questions about any other parties that need to be considered in the Medicare process, while the prescription drugs page has the user enter in the drugs that they use. These are important when estimating the price for the user.
The plan benefits page allows users to select features of a plan that they want from a Medicare plan. This allows the system to recommend plans that include those benefits. The onboarding shows the users how to use the chat and recommendation page since this was not intuitive to older users.
Plan recommendation shows the user which plans were selected for them and the benefits they include. There are filters and icons that show which benefits matched with those they selected in the beginning. The individual plan page is what is displayed when one plan is selected. It covers all the information about that plan and ways to sign up.
The plan finder page helps the user search for plans that were not recommended to them. They can search for a plan they know or filter by categories in the app (best plans for your money). This is where their favorited plans are located. The about medicare section allows them to better understand medicare by reading more information.
The AdventHealth page allows the user to read more about what AdventHealth is as a company and what they stand for. The profile page includes all the information they entered in the beginning of the app with the ability to edit and change any of it.
The live help screens appear when the chat button is clicked on. They are directed to the live chat screen but can switch to call if they want to speak to someone on the phone. They can close the chat button with the x the bottom.
The alternative plan recommendation page was created to give our sponsors another option for showcasing plans. We designed a horizontal scroll page that allowed for more plan information to be displayed.
Below is 2 versions of our final presentation to our industry sponsors about the process and final design.The first is the recorded presentation of our team walking through the slides and explaining our process. The second is just the slides if you want to skim them yourself.
For more detailed information about our process throughout the semester, here is our full documentation.